UX / UI · SUSTAINABLE CAMPAIGN CONCEPT · STUDENT PROJECT

Hverdagens
helte

Small actions, big difference.
A campaign concept that makes plastic pollution easier for children to understand and act on.

Hverdagens helte landing page, with people collecting plastic on a beach
Scroll to explore the process

Project overview

Making plastic pollution matter to children

01

The challenge

How might we make plastic pollution understandable and relevant for children aged 8-10, and motivate them to take action?
Plastic Change wanted to build engagement around World Cleanup Day and explore how the campaign could create sustainable sources of income for the organisation.

02

The solution

A proposed digital learning universe combining child-friendly news, videos, quizzes, familiar mascots and practical plastic missions. Ultra Nyt was explored as a potential communication partner; the handout describes this as a concept, not an established agreement.

03

Our contribution

Research and audience understanding
Concept development
Visual communication and digital design
HTML and CSS

Research

What helps children understand and take action?

The primary audience was children aged 8–10, roughly 2nd–4th grade, with schools and teachers as a secondary audience. Desk research explored how to make plastic pollution understandable, motivating and relevant to children's everyday lives, drawing on Mayer's multimedia learning theory and Ryan and Deci's Self-Determination Theory.

This led to three design hypotheses: pair clear language with relevant visuals, give children an active role, and connect digital learning with practical action. The next section shows how these ideas informed the concept.

These hypotheses came from desk research and were not validated with children. The next step is to test comprehension and motivation with children aged 8–10 and their teachers.

Landing page iteration · Eye tracking

Choosing the hero image

We compared three landingpage hero directions using eyetracking heatmaps. Each stimulus was shown for six seconds. We selected the people-led beach image for the final hero.

Eye-tracking heatmap for the landing page with people collecting plastic on a beach
People in action Selected for the final hero
Eye-tracking heatmap for the campaign hero with an ocean background
Ocean background Alternative hero direction
Eye-tracking heatmap for the existing Plastic Change whale hero
Whale-led hero Existing Plastic Change direction

Customer journey

Designing a path from discovery to continued motivation

We mapped the existing journey and developed a new concept journey for Hverdagens helte: discovery, first visit, activity at school, continuing at home, participation and sustained motivation. The journey connects children, teachers and families across digital and physical activities.

Customer journey map of the existing Plastic Change learning experience for children aged 8 to 10
Existing journey
Proposed Hverdagens helte journey from discovery through ongoing motivation
Proposed Hverdagens helte journey

Research insights & hypotheses

From desk research to design decisions

01

Visuals can support understanding

Mayer's multimedia learning theory suggests that relevant images and words can support learning when they are presented thoughtfully. This informed the illustrated universe and recurring whale mascot, designed to create recognition across the experience.

02

Participation can build motivation

Ryan and Deci's Self-Determination Theory highlights autonomy, competence and relatedness. The missions give children an active role, a shared goal and a way to see how their contribution adds up.

03

Learning should lead to action

The concept connects digital stories and quizzes with practical activities at school and at home. This bridge from knowledge to action is a design assumption to validate with the target group.

The experience

Learn, explore and take action

01

Learn

Short news articles and videos make plastic pollution easier to understand.

02

Explore

Quizzes and a recurring whale mascot guide children through the content and invite them to discover more.

03

Take action

Interactive missions invite children to find and register plastic waste and contribute to a shared goal.

The Hverdagens helte campaign universe bringing children, the whale mascot and plastic missions together

A sustainable value model

Keeping core learning free

The concept explored how supplementary activities and teaching materials could create ongoing value for Plastic Change while keeping the website's basic learning content free for everyone.

01

Activity kit

A proposed physical kit with quizzes, memory games, missions and questionnaires for use at home or in the classroom.

02

Private membership

Proposed at DKK 29 per month, with access to supplementary learning materials and activities.

03

School membership

Proposed at DKK 1,495 per year to support classroom resources and additional activities. These prices were concept proposals, not an implemented offer.

Process & delivery

From campaign concept to digital learning universe

We combined desk research and audience analysis with concept development, visual design and prototype evaluation. We then built the digital learning universe in HTML and CSS and prepared the supporting UX materials and client handout.

01

Research & audience analysis

02

Campaign concept & visual direction

03

HTML & CSS

04

Prototype evaluation

Reflection

What we learned

We learned how important it is to translate a complex subject into clear, age-appropriate experiences without making the issue feel overwhelming.
Eyetracking helped us compare attention across the landingpage concepts and informed our choice of the people led hero image.
It also reminded us that attention alone cannot tell us whether children understand or feel motivated, so the concept should be tested with children and teachers in a next iteration.

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